Default scoring and grading for Stepmania is almost identical to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed. RFK: One theme, four visual styles Experience PROJEKT as never before with totally revamped graphics and unprecedented customization. An E indicates failure for a player to survive the length of the song without completely draining his/her life bar. XVIII RFK - a IIDX20-inspired theme for Stepmania 3.9+. It features a clean and simple design, offers numerous data-driven features not implemented. However, a patch is available that provides "ridiculous" timing (within a window of 0.01125 seconds, or half the timing of marvelous) and a top grade of AAAAA (quintuple A). Simply Love is a StepMania 5 theme for the post-ITG community. An award of AAAA (quadruple A) is the highest possible award available on a standard installation and indicates that a player has triggered all arrows with "marvelous" timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold arrows. The player's efforts are awarded by letter grades and a number score that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. Stepmania strongly utilizes a player's sense of rhythm in its game play. The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on his or her keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows.
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